Brigador: Great Leader Is Dead, Solo Nobre Must Fall
A tactical mech game where you flatten a neon city block by block, and the city remembers. Steep learning curve, excellent synthwave soundtrack, very satisfying once it clicks.
From the game shelf
Games I've sunk real hours into, and what I thought once the credits rolled (or didn't).

Honest takes on games I played long enough to have an opinion.
The game What worked Worth it?A tactical mech game where you flatten a neon city block by block, and the city remembers. Steep learning curve, excellent synthwave soundtrack, very satisfying once it clicks.
A cheerful physics sandbox where you deliver pizzas, fight fires and dig up treasure instead of stealing cars. Proof that chaos doesn't need violence.
The most authentic Star Trek game around, stuck inside an aging MMO that really wants your money. Great ship combat, rough everything else.
A physics puzzle game where you control each arm separately and fall off almost everything. It's best with friends, and it's funny every single time.
The most beautiful way to suffer ever made. Rain World will break your spirit, then slowly teach you how to survive in a world that doesn't care if you do.
What if poker was actually fun? A roguelike deckbuilder about building ridiculous hands and watching the numbers go into scientific notation. It will eat your evenings.
A tiny download that holds one of the densest, most rewarding exploration games I've played. It keeps going deeper, and deeper, and deeper.
A free hero shooter with a huge roster, team-up abilities and a real sense of polish. It doesn't reinvent the genre, but it does the familiar stuff really well.
A VR game of tag where you move only by swinging your arms. It's brilliant, it's exhausting, and your furniture will not survive it unchanged.
A top-down SWAT tactics game where every mission is a puzzle and the planning is half the fun. It rewards patience and punishes you for rushing.
Brilliant writing, clever puzzles and a co-op campaign that tests friendships. My only real complaint is that I can't play it for the first time again.
You don't control the hero. You build the world around him, one card at a time, and watch him walk the same loop until something kills him. It's weirdly addictive.