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Game Reviews

Human Fall Flat: So Much Fun Failing Basic Motor Functions

A low-poly castle with a helicopter hovering over it and small floppy characters climbing in Human Fall Flat.
Format
4.5 / 5
Platform
Steam · 52 hrs
THE SHORT VERSION4 points
  • 4.5 out of 5. About fifty-two hours on record.
  • Floppy, arm-by-arm controls turn simple puzzles into slapstick.
  • Every puzzle has several solutions, including ones the designers probably didn't plan.
  • Up to eight players online, and thousands of Workshop levels once you finish the official ones.

"I've never had so much fun failing basic motor functions" was my Steam review headline. Human Fall Flat is a physics playground where failing spectacularly is half the fun, and the other half is failing spectacularly with friends.

What it is

You're Bob, a squishy little person with a noodle body. You grab with your left hand and your right hand separately. You climb, carry, swing, throw and push your way through dreamlike levels full of puzzles. It sounds simple. It's not.

Small floppy characters bouncing around an orange basketball court in Human Fall Flat.

The controls are deliberately awkward, and that's the joke and the challenge at once. The physics are consistent enough that you can master them and unpredictable enough to keep surprising you.

What worked

The physics. Hilariously precise and hilariously unpredictable at the same time. Getting over a wall can take ten seconds or ten minutes, and both are entertaining.

Multiple solutions. Every puzzle can be solved several ways. Finding the intended one feels good. Finding one that clearly wasn't intended feels better.

Multiplayer. Up to eight players online, plus local co-op. It's playable solo, but it really comes alive with other people, whether they're helping you climb or "accidentally" throwing you off a cliff.

Workshop and updates. The base game has a good stack of official levels, each with its own theme, and free official updates keep adding more. Then there are thousands of community levels on the Workshop, and tools to build your own.

A tangle of Human Fall Flat characters dangling from a metal bridge under power lines.

Try this

If a level is lagging in a public lobby, start a private one with people you know. It runs better, and you'll laugh more.

What didn't

Solo can feel lonely. Compared with multiplayer chaos, it's a quieter, less memorable game on your own.

The controls take time. The early awkwardness will frustrate some people before it charms them.

Later levels need patience. Some take real skill.

It's unstructured. If you want clear objectives, the lack of direction can be confusing.

Some rough edges. Occasional physics glitches in multiplayer, and some community levels are less stable than the official ones.

It runs smoothly on modest hardware, and cross-platform play works well.

Worth it?

Yes. It proves the simplest ideas can make the most entertainment. Between the physics, the puzzle design and the community content, it's hard to resist, especially for groups. Just be ready to spend as much time laughing at your failures as celebrating your wins.

If you like this kind of wobbly chaos, Wobbly Life takes the same floppy energy into an open world. For puzzles with sharper edges and better jokes, there's always Portal 2.