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Web Design

Laying Out a One-Page Website: The Section Order and Why

A tablet showing a hand-drawn landing page wireframe, next to earbuds, green glasses and a pencil.

Part 3 of the thread Building a site for someone

THE SHORT VERSION4 points
  • The order: header, hero, call to action, about, services, posts, contact, footer. Shop, pricing and video are optional extras.
  • Four sections are required no matter what: the hero, something current like posts, contact and the footer.
  • The CTA goes right under the hero, and a smaller one can close each section after it.
  • Badges linking out to social and payment sites are not calls to action. They go in the footer or header.

A lot of small businesses don't need a ten-page website. They need one page that says who they are, what they do, and how to reach them, in that order, and loads fast on a phone. I keep a layout spec for exactly that, and it's the starting point whenever the discovery answers say "one job, not much content."

The order

Header -> Hero -> CTA -> About -> Focus Areas -> Posts -> Contact -> Footer
Section Required? Its job
Header Yes Name or logo, navigation, a phone number or email
Hero Yes One headline that says what you do, one line under it, one strong image
Call to action Yes The one thing you want a visitor to do next
About Recommended A short intro and a real photo. This is where trust starts.
Focus areas / services Optional Up to four blocks, one per thing you offer
Posts Yes Something current: news, recent work, reviews
Shop / products Optional A few featured items linking to the store
Pricing Optional Only if prices are simple enough to show
Video Optional One embedded video with a line of context
Contact Yes A short form (name, email, message) plus direct details
Footer Yes Secondary links, social icons, copyright, privacy

Why the CTA goes where it does

The hero does the introducing. By the time someone's read the headline, they've either decided they're in the right place or left. The moment right after is when a clear next step works best, so the call to action sits directly under the hero, not at the bottom of the page.

My notes list options like "Explore My Portfolio," "Download My Resume" and "Contact Me for Details." Pick one. A block with four equal buttons is a menu, not a call to action.

After that, each section can close with a smaller CTA that fits it: "Start a project" under services, "Read more" under posts. That's what makes a one-page site feel like it's going somewhere as you scroll, instead of a stack of unrelated boxes.

Note

Keep the badge row separate. Links out to social profiles, payment pages, booking tools or a storefront are useful, but they send people away. They belong in the header or footer, not competing with the main button.

Rough sizes

These are starting points from my spec, not rules. The content decides the final height.

Section Desktop Phone
Header 1200-1400px wide, 80-120px tall 60px tall
Hero Full width, 600-800px tall 300-400px tall
CTA band 200-300px tall 100-150px tall
About 400-600px tall 200-300px tall
Services 600-800px tall 300-400px tall
Posts 800px and up 400px and up
Contact 400-600px tall 200-300px tall
Footer 100-150px tall 80px tall

The hero is the one to watch. What shows above the fold on a phone is often just the header and half the hero, so the headline has to be in the top part of the image, and the CTA should be visible without much of a scroll. Test it on a real phone, not a resized browser window.

Tip

Plain color backgrounds for everything except the hero and maybe services. When every section has a photo behind it, nothing stands out, including the thing you wanted people to click.

Which sections stay

Hero, posts, contact and footer are non-negotiable. A site with no way to reach anyone isn't doing its job, and a site with nothing current looks abandoned. Everything else earns its place from the discovery answers. No products, no shop section. Prices that change per job, no pricing table.

That's also where restraint helps. Designing with Vignelli's rules is my longer case for doing more with fewer elements, and it applies here: four sections done well beat nine done in a hurry. The timing side of all this is in from kickoff to launch.