I Am Legion: A Game About One Soldier With Seven Bodies
A game design I've worked out on paper, where dying doesn't end the mission, it hands it to the next of your seven bodies.
The ideas drawer · Note 3 ↗EXPLORE THE NOTEBOOK
My own words: books in progress, short fiction, and notes on the process.
A game design I've worked out on paper, where dying doesn't end the mission, it hands it to the next of your seven bodies.
The ideas drawer · Note 3 ↗How I tried to turn "things reach a flourish, then get optimized to death" into a scored benchmark, and what the reliability checks did to my early numbers.
The Art of Wander · Note 2 ↗A glowing door in the woods, a stranger's stash in a Dubai hotel room, and a man who hears the end of the world and goes back to sleep.
The ideas drawer · Note 4 ↗What my space novel about a scheduled cadet and a ship full of squatters is about, how it changed shape three times, and what the first draft still gets wrong.
Notes on the novels · Note 1 ↗Viral social media challenges keep knocking out real infrastructure in North Carolina, and the engineer who spots the pattern finds something from the future behind them.
The ideas drawer · Note 5 ↗An old man who can visit his own past can't stop trying to fix it, and every fix costs more than the last.
The ideas drawer · Note 6 ↗In an endless war across a cluster of planets, everyone who dies is reborn to fight again, and one soldier is the only one who remembers.
The ideas drawer · Note 7 ↗A spaceship full of loose predators, a world where the rich run out, a trip back to 1997 to fix everything, and two seeds that already grew into something bigger.
The ideas drawer · Note 8 ↗The idea behind the book I'm working on, where it came from, what it's shaping up to be, and the parts that still don't hold together.
The Art of Wander · Note 1 ↗