Tagged · 9 notes
#Modding.
Everything tagged Modding, wherever it's filed, newest first.
A realistic look at modifying arcade game ROMs, from changing text in a hex editor to rewriting game logic in assembly, with the tools, the friendliest hardware to learn on and a sensible first project.
Thread: The emulation bench ↗
Genesis ROM Workshop is my open-source Python toolkit for poking around inside Sega Genesis ROMs, extracting palettes, text and tile graphics for ROM hacking, translation and preservation work.
Thread: The retro workbench ↗
The PSP and PS Vita model by model, what each revision changed, the memory card problem and its fix, the store closures that make backups matter, and where the PlayStation Portal fits.
Thread: Console field guide ↗
A twelve-year-old game, a proxy DLL, a ReShade preset and a trick for hiding the HUD. The Shadow of Mordor mod setup I put together this month.
Thread: Games and gear ↗
I bounced off Cyberpunk once because the guns felt stiff. Here's the mod list I'm running on the 2.3x Steam version now, and what all those frameworks actually do.
Thread: Games and gear ↗
What RGB video is, why it makes old consoles look so much better than composite, and a console-by-console rundown of which ones output it already and which need a mod, plus the displays, cables and sync problems to know about.
Thread: The emulation bench ↗
The parts list for the perfectly ordinary PC behind my mod posts, so you know what "it runs fine for me" actually means.
Thread: Games and gear ↗
Every Nintendo handheld family from Game & Watch to the 3DS, with sales, screens, the model revisions that matter, and the mods that make the old ones pleasant to use today.
Thread: Console field guide ↗
The RetroArch settings, install steps and preset picks for the Mega Bezel Reflection Shader on a Steam Deck, so old games get their scanlines and a glowing TV frame without tanking performance.
Thread: The emulation bench ↗